@startuml
sprite $eslint [48x48/16] {
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}


!define DEV2_ESLINT(_alias) ENTITY(rectangle,black,eslint,_alias,DEV2 ESLINT)
!define DEV2_ESLINT(_alias, _label) ENTITY(rectangle,black,eslint,_label, _alias,DEV2 ESLINT)
!define DEV2_ESLINT(_alias, _label, _shape) ENTITY(_shape,black,eslint,_label, _alias,DEV2 ESLINT)
!define DEV2_ESLINT(_alias, _label, _shape, _color) ENTITY(_shape,_color,eslint,_label, _alias,DEV2 ESLINT)
skinparam folderBackgroundColor<<DEV2 ESLINT>> White
@enduml